Category Archives: apple

RWD2014 || Year of the Mobile

Responsive web design is extremely critical in today’s world; it is necessary for survival among the fittest. No doubt mobile browsing has blown up and continues to grow exponentially. There are times where no matter how good a company’s web site looks on the monitor, if it is not “mobile friendly” and the user gets a poor experience, well, the site might as well be deemed no good at all. On a personal level, I can relate to the importance of mobile browsing. For example, after giving someone my business card usually one of the first things they do is pull out there iPhone, and look at my portfolio. If my personal site was not built with a responsiveness to adapt to different media devices and viewports such as the iPhone; and the viewer looking at my work does not have a good experience, this could jeopardize the integrity of my work and in turn, possibly be loosing future customers and contacts. I would like to quote Andy Clarke, web designer, author and founder of Stuff and Nonesense. Andy says, “Anything that’s fixed and unresponsive isn’t web design anymore, it’s something else. if you don’t embrace the inherent fluidity of the web, you are not a web designer, you’re something else. Web design is responsive design. Responsive Web Design is web design, done right”…

Sketchy Situations


To me, one of the most important parts of the creative process is sketching. Usually coming right after the initial brainstorming, it is essential for to me to start getting ideas out of my head and onto the paper. This part of the creative process is critical, and is often overlooked or not even used at all. For me, to really explore layout possibilities and new areas it begins with sketching.

Sketching can vary from project to project. For a logo design I might start 45 minutes of straight sketching, with out erasing not making it look pretty just getting ideas out of my head asketching web banner layoutnd onto paper. From there I would pick maybe 3-5 of those and focus on those, then narrow those down making visual decisions, repeating this process.

 It helps me to understand and study the space before I go into the computer. It helps to find new positions, things that are static and centered are predictable and often visually uninteresting, (there are times when static positioning is effective, situation dictates.) Basically when I sketch, I am not going into the design “blindfolded” or rolling with the punches that technology throws at me. I need a foundation, and that is sketching, you can’t build a house with out a foundation!

 

App Stores Fulfill the Promise Directories Once Made

Yes, I’m the last person to tell you that the phrase of 2010 was “App Store”. Whether it’s Apple’s shops for iThingies and Macs, the Android Marketplace and its off-brand cousins, or even the quaint little App Catalog on my Pre, everyone is offering a single-stop shopping experience.

The most significant one, from a direction-of-the-market perspective, may be the Google Chrome Web Store. While nominally presented as a means to obtain addons and compatible sites for a specific browser, it strongly represents turning the open Web into the same app-store format. Although everyone sees it as the trend of 2010 and 2011, it’s really a trend of 1996. Continue reading